• edwardjamescoco

Couldn't help myself. . .

I took a little two-day break from After Effects and Premiere Pro training and whipped out another arch. interior rendering. I couldn't help myself. After posting that loft rendering a couple of days ago I was really itching to get back into it. Plus, after a few days of After Effects, it's nice to be back in some software that I know like the back of my hand.


So I queued-up the Vectorworks and C4d, pulled out some research images, and jumped into a scene. I did a kitchen this time, since I don't have one of those in here. Day One was filled with getting the architecture down. I spent a little extra time building the cabinets and kitchen island from scratch. I wanted it to match nicely.

Tom Hawley Shaker Kitchen: Rendering [Day]

Day two was sufficiently crammed with transferring to C4d, re-organizing, texturing, tweaking models, lighting, establishing render settings, finding/converting/re-texturing props, and kicking out the final renders. Whew. I could have spent another day or two sorting through props; but I just made some decisions and forged ahead. Properties are so important, just like back in the day when I was primarily doing theatrical design. A good Prop Master was invaluable. Anyone can throw a bunch of detail-elements into an interior; but it takes some talent to make a good statement.

Tom Hawley Shaker Kitchen: Original Research Photo

You can go back and forth picking out the differences in the two images, it's kinda fun. The biggest difference is the brick wall. I could have made mine match a little better, without much effort. But I liked the color in my brick more than the original. And these exercises wouldn't be any fun if I didn't have the option to make some design decisions on my own. Right?



Tom Hawley Shaker Kitchen: Rendering [Night]

One of the really cool options in Corona Renderer is the ability to change the lighting without re-rendering the image. Just for fun I took the original rendering and tweaked the lighting to create this night scene. It took about two minutes. Sure, this is only about a 23-minute rendering. So I could have just as easily re-set the lights and re-rendered. But for getting an instant "bonus sketch" it's wonderful to set up a multi-pass and play with the Interactive Light Mix. I'm only dealing with a small handful of sources here, but I could have had all of the little sconces and lamps set up as sources as well. With just a little more work you can have a really versatile rendering that serves for various output. I just love the instant gratification; especially when I'm heading right back into the dense After Effects training after this. . .


Thanks, as always, for reading!

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